![]() “The more friends you have the better is, so we want as many people to play as possible,” he says. TSM was the key element that led the developer to make the game free. The decision to base the game off the freemium model was planned from the beginning and the game was built from the ground up with the model in mind, Oberin says. Comparatively, Real Racing 2 still costs $4.99 for iPhone and $6.99 for iPad. Real Racing 3 will be free and monetize through in-app purchases. Shifting gears from the premium to freemium model Real Racing 3’s TSM will also be platform agonistic, meaning players can compete against each other’s TSM AI-controlled driver whether they are on iOS or Android devices. Oberin says the cars are not just ghost racers, he described the AI driving the cars as an “AI doppelgänger.” It should be noted that TSM isn’t a mode, it’s in every race. If a user integrates with Facebook or GameCenter, they can then asynchronously race versus AI opponent that are programmed by a user’s friends. This works because every user that plays the game will have their driving data recorded. That data is then used to program the AI opponents in races. TSM records a real person’s skill level and attributes on EA’s servers. The biggest change in Real Racing 3 is Time-Shifted Multiplayer (TSM). Control-wise, users steer the car by tilting a device side-to-side and braking by pressing the screen - the gas pedal is automatically pressed down. There are 46 licensed cars in total from 12 car manufacturers including Audi, Bugatti, Ford and more. According to Oberin, who was the project lead for Flight Control Rocket and SPY mouse, there are about 900 events in total. The game is broken down into multiple series, each featuring various events. Other graphical touches include full damage visibility on cars, multiple camera angles and real-time images on the mirrors in cockpit view. Oberin adds that Real Racing 3, which runs on Firemonkeys’ in-house engine Mint3D, is pushing around five to six times more polygons in the cars, and that the tracks have been upgraded graphically as well. Oberin tells us that Real Racing 3 is pushing about the same graphic fidelity seen in PlayStation 3 titles such as Polyphony Digital’s Gran Turismo 5 and Xbox 360 games like Turn 10 Studios’ Forza Horizon. The most noticeable difference going from Real Racing 2 to the third installment is the graphics. Firemint, a Melbourne-based studio as well, was acquired by EA in May 2011. ![]() Melbourne-based IronMonkey was purchased by EA in February 2010, and are known for bringing EA franchises to mobile as it did with Mass Effect Infiltrator, Dead Space and The Sims FreePlay. In July 2012, Electronic Arts merged Firemint, the developer of the first two Real Racing titles, Flight Control and SPY mouse, with IronMonkey. ![]() Real Racing 3 is the first game in the Real Racing franchise that’s developed by Firemonkeys, a studio consisting of developers Firemint and IronMonkey. ![]()
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